Showing posts with label Blog Entry. Show all posts
Showing posts with label Blog Entry. Show all posts

Friday, February 10, 2023

Gyakuten Saiban 5 Blog Entry 17: Working on the Scenario (2013)

Title: Working on the Scenario /「シナリオのお仕事」
 
Summary: On August 12, 2013, the 17th post on the official Gyakuten Saiban 5 (Ace Attorney 5 - Dual Destinies) developer blog was posted, written by Fukuda and Fuse of the Planning section of the game, which had released about three weeks earlier. Both these planners worked on the scenario of the game, and in this dual post, the two explained how the story of a Gyakuten Saiban game is plotted, and how they give life to the characters that inhabit each episode. Fukuda walks the reader through the process of brainstorming, creating a plot and finally writing the whole script with character dialogues, while Fuse, who is not to be confused with the art director of the game who shares the same name, explains how they bring out a characters personality in their text.
 
Images are taken from the source article. Copyrights belongs to the respective owners.

Sunday, January 2, 2022

Gyakuten Kenji 2 Blog Entry 2: Gyakuten Kenji Returns!

 Title: Gyakuten Kenji Returns! /「逆転検事、ふたたび!」
Source: Gyakuten Kenji 2 official site

Summary: In this blog post published on September 16, 2010 on the Gyakuten Kenji 2 (Ace Attorney Investigations 2 - Prosecutor's Gambit) blog, director Yamazaki talks about the special demo they made for the Capcom booth at the Tokyo Game Show, which was going on at the time this article was posted. He then decides to talk a bit more about the contents of that demo, which is a slightly altered version of the first episode of the upcoming game. Yamazaki explains how he came up with the idea of the story of this first episode and even reveals an alternate idea he had, but which ultimately got discarded.

Wednesday, December 29, 2021

Yomigaeru Gyakuten Character Blog Entry 3: Leaving It Up To Heaven (2005)

Title: Leaving It Up To Heaven / 「神頼み」

Summary: The official blog of Gyakuten Saiban Yomigaeru Gyakuten (Ace Attorney (1) DS) consisted of two seperate columns. The normal columns were written by director/writer Takumi, producer Matsukawa and the occasional guest writer, but the character blogs consisted of dialogues between Naruhodō (Phoenix Wright) and Mayoi (Maya Fey) as they bantered about all kinds of topics related to the upcoming game release. In the third entry of the character blog on August 19, 2005, Naruhodō and Mayoi talk about the new episode which would be added to the DS release and reveal some of the case ideas Takumi had played with before settling on the story of the episode which would eventually become Yomigaeru Gyakuten (Rise from the Ashes)

Wednesday, November 10, 2021

Gyakuten Saiban 3 Blog Entry 1: Greetings (2004)

Title: Greetings / 「ごあいさつ」
Source: Gyakuten Saiban 3 official site (down)

Summary: In the first column written for the official Gyakuten Saiban 3 (Ace Attorney 3 - Trials & Tribulations) website, Naruhodō (Phoenix Wright) and Mayoi (Maya Fey) greet the readers and explain that Takumi Shū, the director and writer of the game, has left for his vacation, so they decide to show off the writing diary Takumi kept during the development process of the game. They comment on the little notes scribbled by Takumi in this diary. In this first column, we see how Takumi came up with the plot of the game’s first episode Turnabout Memories.

Thursday, August 6, 2020

Gyakuten Saiban 4 SE: Sandō (2007)

Title: Gyakuten Saiban 4 SE: Sandō / 『逆転裁判4 SE: サンドウ』
Source: CAP’STONE (link not available anymore)

Summary: In 2007, Gyakuten Saiban 4 (Ace Attorney 4 - Apollo Justice) sound effect designer Sandō Yoshiki wrote a short piece for CAP’STONE, the official site for Capcom’s sound team about creating the sound effects for the game. He writes about updating the sound effects for the game in a way to keep the familiar feeling, but also about recording new sound effects, even if they are a bit weird, like the ‘sound of someone who falls on the floor while holding an acoustic guitar.’

Gyakuten Saiban 4 BGM: Horiyama (2007)

Title: Gyakuten Saiban 4 BGM: Horiyama / 『逆転裁判4 BGM: ホリヤマ』
Source: CAP’STONE (link not available anymore)

Summary: In a short 2007 piece on CAP’STONE, the official site for Capcom’s sound team, Gyakuten Saiban 4 (Ace Attorney 4 - Apollo Justice) composer Horiyama Toshihoko revealed the unlikely story of how he created the theme song for the prosecutor Garyū Kyōya (Klavier Gavin). The piece Love Love Guilty (Guilty Love) is quite unlike any of the music tracks heard in earlier games in this series, but Horiyama reveals there’s also a very odd story behind the creation of the song.

Wednesday, February 6, 2019

Gyakuten Saiban 123 Naruhodō Selection Development Column 1: The 54-Fold Challenge

Title: The 54-Fold Challenge /「54倍への挑戦」
Source: Gyakuten Saiban 123 Naruhodō Selection official site

Summary: In anticipation of the release of Gyakuten Saiban 123 Naruhodō Selection (Phoenix Wright: Ace Attorney Trilogy) on February 21, 2019 for Switch, PlayStation 4, XBox One and Steam, the official website started posting a series of columns about the development process behind this game. While many of the previous releases in this series were accompanied by developers columns on their respective sites, this is the first time one of the ports has seen such a treatment. In the first column posted on February 6, 2019, director Kodama Shinsuke talks about the challenge of preparing a game that was originally developed for the small screen of a GameBoy Advance to HD.

Images are taken from the source column. Copyright belongs to their respective owners.

Sunday, March 11, 2018

Gyakuten Kenji 2 Blog Entry 12: Director VS Producer (2010)

Title: Director VS Producer /「ディレクターVSプロデューサー」
Source: Gyakuten Kenji 2 official site

Summary: In this blog post published on 17 November 2010 on the Gyakuten Kenji 2 (Ace Attorney Investigations 2 - Prosecutor's Gambit) blog, producer Eshiro writes a piece about how he and director Yamazaki often have "fights" about what they want in the game. Their "rivalry" is often joked about in interviews and columns, as while both naturally want to make the best game possible, they both have their own opinions about what is best for the game. In this blog post, Eshiro explains how their differing views on the character of Mikagami eventually merged into the final character design.

Thursday, July 6, 2017

【Workplace】I Did A Magic Trick During My Job Interview And Got Hired (2010)

Title: 【Workplace】I Did A Magic Trick During My Job Interview And Got Hired / 「【仕事場】面接でマジック披露して合格しました」
Source: ZakZak (down)

In 2010, around the release of Takumi Shū's game Ghost Trick, ZakZak featured several columns by Takumi Shū their series The Workplace Of Top Creators, where creators got a place to talk about how their jobs and how they got them. In this second column originally posted on July 2, 2010, Takumi talks about his hobby magic (illusions). he explains how his experience with magic also helped him create mystery stories, as the two are actually much closer than might seem at first sight.

【Workplace】 Mystery Fiction Used For Games (2010)

Title: 【Workplace】 Mystery Fiction Used For Games / 「仕事場】ミステリー小説がゲーム作りに生かされました 」
Source: ZakZak (down)

In 2010, around the release of Takumi Shū's game Ghost Trick, ZakZak featured several columns by Takumi Shū their series The Workplace Of Top Creators, where creators got a place to talk about how their jobs and how they got them. In this second column originally posted on June 25, 2010, Takumi talks about how he first got hooked on mystery fiction, and how it played a role in helping him create his first original game: Gyakuten Saiban (Ace Attorney GBA).

【Workplace】 My Life Has Been Supported By The People I Meet (2010)

Title: 【Workplace】My Life Has Been Supported By The People I Meet / 「【仕事場】僕の人生は出会いに支えられています 」
Source: ZakZak (down)

In 2010, around the release of Takumi Shū's game Ghost Trick, ZakZak featured several columns by Takumi Shū their series The Workplace Of Top Creators, where creators got a place to talk about how their jobs and how they got them. In this second column originally posted on June 18, 2010, Takumi muses about the importance of meeting the right persons at the right time in your life, as they may have great influence on your work and your career.

【Workplace】 Looking For A Job At A Game Company Was Thanks To A Friend (2010)

Title: 【Workplace】Looking For A Job At A Game Company Was Thanks To A Friend / 「【仕事場】ゲーム会社を受けたのは友人のおかげ」
Source: ZakZak (down)

In 2010, around the release of Takumi Shū's game Ghost Trick, ZakZak featured several columns by Takumi Shū their series The Workplace Of Top Creators, where creators got a place to talk about how their jobs and how they got them. In this first column originally posted on June 11, 2010, Takumi explains how he got hired by Capcom in the first place. His friend mentioned in this column (Tanaka Shuntarō), originally worked in Sega CS2 and later moved to Overworks, and has directed games like Skies of Arcadia and Valkyria Chronicles.

Monday, February 27, 2017

Iwamoto Column Entry 3: Gyakuten Saiban 2 And I (2004)

Title: Gyakuten Saiban 2 And I / 「ボクと逆転裁判2」
Source: Gyakuten Saiban 3 official site (down) 

Summary: In his third column for the official Gyakuten Saiban 3 (Ace Attorney 3 - Trials & Tribulations) website (of the GBA version), character designer Iwamoto Tatsurō writes about his work for the second game in the series. He had already worked in the first game, but he was made the main character designer for the second entry in the game. Iwamoto confesses he went a bit too far actually, and that it was his fault that Gyakuten Saiban 2 ended up with four of the originally planned five episodes, because his animations and designs were just too big to store on a GBA cartridge.

Images are taken from the source column. Copyright belongs to their respective owners.

Thursday, February 16, 2017

Gyakuten Saiban Blog Entry 25: Finale (2001)

Title: Curtains /「終幕」
Source: Gyakuten Saiban official site (down)

Summary: The final column for the official website of the Game Boy Advance version of Gyakuten Saiban (Ace Attorney GBA) has director and writer Takumi looking back at what the game means to him at a pesonal level. He also reveals a bitter childhood memory, which inspired the class trial featured in the backstory of this first game.

Gyakuten Saiban Blog Entry 24: Family (2) (2001)

Title: Family (2) / 「ファミリー (2)」
Source: Gyakuten Saiban official site (down)

Summary: The penultimate column for the official website of the Game Boy Advance version of Gyakuten Saiban (Ace Attorney GBA) has director and writer Takumi continue his two-part series on how he named the characters in the main cast of the name, this time talking about  Mitsurugi Reiji (Miles Edgeworth) and Itonokogiri Keisuke (Dick Gumshoe). He also reveals the problems with his own (real) name, which is a combination of two fairly rare names.

Gyakuten Saiban Blog entry 23: Family (1) (2001)

Title: Family (1) /「ファミリー (1)」
Source: Gyakuten Saiban official site (down)

Summary: In the twenty-third column for  the official website of the Game Boy Advance version of Gyakuten Saiban (Ace Attorney GBA), director and writer Takumi explains how he came up with the strange names for the members of the main cast. In this first part, he discusses why he gave Naruhodō Ryūichi (Phoenix Wright) and the Ayasato (Fey) sisters their names.

Saturday, February 11, 2017

Gyakuten Saiban 2 Blog Entry 9: Reunion, and Turnabout (2002)

Title: Reunion, and Turnabout /  「再会、そして逆転」
Source: Gyakuten Saiban 2 official site (down) 

Summary: The ninth colum for the official website for the original GameBoy Advance version of Gyakuten Saiban 2 (Ace Attorney 2 - Justice For All) is about the second episode in the game, Reunion, and Turnabout. Director and writer Takumi explains why he decided to make an episode revolving around the theme of spirit channeling. He also reveals the origin of the name Kurain Village, hometown of Mayoi (Maya Fey) and what the original Ayasato Harumi (Pearl Fey) was supposed to be. In the backstage segment, Naruhodō (Phoenix Wright) and Mayoi comment on Takumi's column, revealing some old mystery stories Takumi wrote at high school and a surprising link between Chihiro (Mia Fey) and Harumi.

Tuesday, February 7, 2017

Gyakuten Saiban 2 Blog Entry 4: Battlefield (2) (2002)

Title: Battlefield (2) /  「修羅場(2)」
Source: Gyakuten Saiban 2 official site (down)

Summary: In the fourth column posted on the official site for the GameBoy Advance release of Gyakuten Saiban 2 (Ace Attorney 2 - Justice for All), director Takumi explains the basics of writing a mystery story, and about how hard it was coming up with the basic plots for this second game in the series, as he was given little time for writing the scenario. As always for the columns for this game, the column is followed by a backstage segment where Naruhodō (Phoenix Wright) and Mayoi (Maya Fey) comment on Takumi's column, this time revealing Takumi's rather troublesome love for the bottle.

Gyakuten Saiban 2 Blog Entry 3: Battlefield (1) (2002)

Title: Battlefield /  「修羅場(1)」
Source: Gyakuten Saiban 2 official site (down) 

Summary: In the third column director Takumi wrote for the official site for the GameBoy Advance release of Gyakuten Saiban 2 (Ace Attorney - Justice for All), he explains how the project first started. As revealed in an earlier column, it was only decided after the team had finished the first game that this would become a series, and Takumi had nothing prepared when the producer (Inaba) gave the start sign for this second installment. In this column he explains how things got rolling. It is followed by a "backstage" segment, where Naruhodō (Phoenix Wright) and Mayoi (Maya Fey) comment on Takumi's column, this time talking about how forgetful Takumi can be.

Saturday, January 28, 2017

Gyakuten Saiban 2 Blog Entry 12: Curtains (2002)

Title: Curtains / 「終幕」
Source: Gyakuten Saiban 2 official site (down) 

Summary: The twelfth column for the official website for the original GameBoy Advance version of Gyakuten Saiban 2 (Ace Attorney 2 - Justice For All) is also the last, so director Takumi looks back at the beginning of the project, and tells the reader about what he had in mind when he first started working on the game and how they are already getting feedback of the game (which was released several weeks before the publication of this column). Unlike other columns for this series, this column does not feature a 'backstage' segment.