Title: Drunkard Takumi Shū X Final Boss Inaba Atsushi X Adult Men Lover Iwamoto Tatsurō - A Discussion Interview Where They Can Finally Talk All They Want About The Characters / 「酔いどれ 巧舟氏 X ラスボス 稲葉敦志氏 X オヤジLOVE 岩元辰郎 今だからこそキャラクターのことが言いたい放題対談」
Source: Gyakuten Saiban Fanbook
Summary: Gyakuten Saiban Fanbook was the first fanbook published for the Gyakuten Saiban (Ace Attorney) series. Besides summaries for all the three original games, character profiles and art, you'll also find two long interviews in this book, one of them a developer interview with director Takumi, producer Inaba and character designer Iwamoto. In this interview, the three talk about their favorite characters and about designing them. They also talk about the influence of the Boys' Love genre on Gyakuten Saiban. While the Gyakuten Saiban Fanbook was published just before the DS port of the first game, this interview does not contain any references to that game, the reason being that this book was actually delayed for half a year (the book was originally slated for a March release, but was released in September), meaning this interview was probably taken long before any substantial news about the DS release had been released for the public.
Showing posts with label Inaba Atsushi | 稲葉敦志. Show all posts
Showing posts with label Inaba Atsushi | 稲葉敦志. Show all posts
Tuesday, February 21, 2017
Tuesday, February 7, 2017
Gyakuten Saiban 2 Blog Entry 3: Battlefield (1) (2002)
Title: Battlefield / 「修羅場(1)」
Source: Gyakuten Saiban 2 official site (down)
Summary: In the third column director Takumi wrote for the official site for the GameBoy Advance release of Gyakuten Saiban 2 (Ace Attorney - Justice for All), he explains how the project first started. As revealed in an earlier column, it was only decided after the team had finished the first game that this would become a series, and Takumi had nothing prepared when the producer (Inaba) gave the start sign for this second installment. In this column he explains how things got rolling. It is followed by a "backstage" segment, where Naruhodō (Phoenix Wright) and Mayoi (Maya Fey) comment on Takumi's column, this time talking about how forgetful Takumi can be.
Source: Gyakuten Saiban 2 official site (down)
Summary: In the third column director Takumi wrote for the official site for the GameBoy Advance release of Gyakuten Saiban 2 (Ace Attorney - Justice for All), he explains how the project first started. As revealed in an earlier column, it was only decided after the team had finished the first game that this would become a series, and Takumi had nothing prepared when the producer (Inaba) gave the start sign for this second installment. In this column he explains how things got rolling. It is followed by a "backstage" segment, where Naruhodō (Phoenix Wright) and Mayoi (Maya Fey) comment on Takumi's column, this time talking about how forgetful Takumi can be.Sunday, December 18, 2016
Gyakuten Saiban 2 Blog Entry 5: Psyche Locks (2002)
Title: Psyche Locks / 「サイコ・ロック」
Source: Gyakuten Saiban 2 official site (down)
Summary: In the fifth column posted on the official Gyakuten Saiban 2 (Ace Attorney 2 - Justice for All) website, director Takumi talks about the new mechanic introduced in this game, the Psyche Locks. He explains why they were added, how he came up with them and the difficulties they had actually creating the system. As usual with the columns of this game, Naruhodō (Phoenix Wright) and Mayoi (Maya Fey) have fun 'backstage', looking back at Takumi's column and commenting on that.
Source: Gyakuten Saiban 2 official site (down)
Summary: In the fifth column posted on the official Gyakuten Saiban 2 (Ace Attorney 2 - Justice for All) website, director Takumi talks about the new mechanic introduced in this game, the Psyche Locks. He explains why they were added, how he came up with them and the difficulties they had actually creating the system. As usual with the columns of this game, Naruhodō (Phoenix Wright) and Mayoi (Maya Fey) have fun 'backstage', looking back at Takumi's column and commenting on that.
Friday, August 19, 2016
Gyakuten Saiban Blog Entry 13: Every Meeting Is Fleeting Yet Precious (3) (2001)
Title: Every Meeting Is Fleeting Yet Precious (3) / 「一期一会 (3)」
Source: Gyakuten Saiban official site (down)
Summary: Concluding his series of posts on the staff members of the original Gyakuten Saiban (Ace Attorney GBA), Takumi talks about the management: the producer Inaba Atsushi, and the head of Capcom's Production Studio 4, Mikami Shinji, who both were a big support for Takumi's experiment. Both managers had a long history 'in the field' by the way, with Mikami originally being a planner and Inaba a programmer, before they became producers. Mikami and Inaba would eventually move out to form Clover Studio, and after that also Platinum Games.
Source: Gyakuten Saiban official site (down)
Summary: Concluding his series of posts on the staff members of the original Gyakuten Saiban (Ace Attorney GBA), Takumi talks about the management: the producer Inaba Atsushi, and the head of Capcom's Production Studio 4, Mikami Shinji, who both were a big support for Takumi's experiment. Both managers had a long history 'in the field' by the way, with Mikami originally being a planner and Inaba a programmer, before they became producers. Mikami and Inaba would eventually move out to form Clover Studio, and after that also Platinum Games.Thursday, August 18, 2016
The People of Capcom: Inaba Atsushi (2001)
Title: The People of Capcom: Inaba Atsushi / 「カプコン人間模様 稲葉敦志」
Source: Capcom official site (down)
Summary:While most producers of the Gyakuten Saiban (Ace Attorney) series have actually been very active in the marketing campaigns lately, appearing in interviews and at other related events and have often talked openly about their influence on the development of the games, the very first producer, Inaba Atsushi, has never been as much in the spotlight as the people after him. While he was responsible for Gyakuten Saiban 1 ~ 3 (Ace Attorney 1, Justice for All and Trials and Tribulations), the number of interview with him on the game is fairly small compared to the people after him. In the column The People of Capcom for Capcom's site (and the mail magazine) however, there is a rare interview with Inaba, held just before the very first game was released. While the interview is not about Gyakuten Saiban specifically, he does talk about it and he talks about how he influenced how the game would turn out.
Source: Capcom official site (down)
Summary:While most producers of the Gyakuten Saiban (Ace Attorney) series have actually been very active in the marketing campaigns lately, appearing in interviews and at other related events and have often talked openly about their influence on the development of the games, the very first producer, Inaba Atsushi, has never been as much in the spotlight as the people after him. While he was responsible for Gyakuten Saiban 1 ~ 3 (Ace Attorney 1, Justice for All and Trials and Tribulations), the number of interview with him on the game is fairly small compared to the people after him. In the column The People of Capcom for Capcom's site (and the mail magazine) however, there is a rare interview with Inaba, held just before the very first game was released. While the interview is not about Gyakuten Saiban specifically, he does talk about it and he talks about how he influenced how the game would turn out.
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