Source: ZakZak (down)
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Ghost Trick Director Takumi Shū – Part 3: Mystery Fiction
Mystery fiction is the only thing I ever read, but I only started with it because of a misunderstanding. I often watched the anime Lupin III when I was in elementary school, and I had someone buy me the Arsène Lupin series published by Poplar Publishing, as I thought it was a novelization of the Lupin III series. I was surprised to learn that Lupin III didn’t appear in those books at all! But then I started to read Sherlock Holmes, and got hooked on Ellery Queen and Dickson Carr. As for foreign novels, I like Chesterton’s Father Brown series the best. And I love the television show Columbo. I like orthodox mystery stories, which can shock the reader through unique ideas.
The experience of reading all of that mystery fiction naturally led to Gyakuten Saiban (Ace Attorney), a mystery adventure game I directed. I had the fortune to be given a chance to make whatever game I liked, and as I didn’t want to have any regrets about this rare chance, I decided to make mystery fiction the theme of my game.
But how could I make a mystery story that'd be fun for a gamer to play through…. The answer I came up with was a mechanic where the player would present items to contradictions made by mistake by the culprit. I love the courtroom drama Perry Mason novels by Gardner, and that moment where the culprit is revealed, that’s always really exciting. I also figured that as there were no other games set in the courtroom yet, I could go with this. It was then that I saw what kind of game this could be.
But I could never have dreamt it would turn into the series it is now. I guess it turned out alright that I didn’t go for a popular genre, but made what I myself liked.
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