Monday, August 29, 2016

Dai Gyakuten Saiban - Special Discussion With The Developers To Celebrate Completion & Release (2015)

Title: Dai Gyakuten Saiban - Special Discussion With The Developers To Celebrate Completion & Release / 「大逆転裁判 完成&発売記念 開発人特別鼎談」
Source: Dengeki Nintendo, September Issue, 2015

Summary: In this long post-release interview published in the September 2015 issue of Dengeki Nintendo, producer Kojima, director Takumi and art director Nuri talk about their recently released Dai Gyakuten Saiban (The Great Ace Attorney: Adventures). Now the game is ready, the team is free to talk about all kinds of things, like how smooth development actually went. They talk about the earlier days of the project, about the length of the original scenario of the game, about voice acting, about overall art design, motion capturing and character modeling and even the marketing campaigns in Japan.

Friday, August 26, 2016

Capcom's Takumi Shū X Storytelling Ishii Jirō - Discussion on Creating Adventure Games (2015)

Title: Capcom's Takumi Shū X Storytelling Ishii Jirō - Discussion on Creating Adventure Games / 「カプコン 巧舟氏×ストーリーテリング イシイジロウ氏 アドベンチャーゲーム制作者対談」
Source: Famitsu

Summary: In this discussion interview (dated July 31, 2015) about adventure games, Takumi Shū is joined by Ishii Jirō, a former Chunsoft director and producer for games like 428 ~ Fūsa Sareta Shibuya De ('428 ~ In a Sealed Shibuya') Kyokugen Dasshutsu 9 Jikan 9 Nin 9 no Tobira (Nine Hours, Nine Persons, Nine Doors), but now a freelance scenario writer. Both men specialize in writing and designing adventure games, but as they discover in the interview, their way of working is quite different, with different styles and responsibilities. Ishii also analyzes the Gyakuten Saiban (Ace Attorney) games in terms of storytelling and game grammar.

Images are taken from the source article. Copryight belongs to the respective owners.

Wednesday, August 24, 2016

Gyakuten Saiban 2 Blog Entry 11: Farewell, My Turnabout (2002)

Title: Farewell, My Turnabout  / 「さらば、逆転」
Source: Gyakuten Saiban 2 official site (down)

Summary: In the penultimate column for the Gyakuten Saiban 2 (Ace Attorney 2 – Justice for All) website, Takumi writes about the final episode of the game, Farewell, My Turnabout. Because of the problems described in the column titled The Meteorite Brothers, Takumi had to do a lot more in this episode than he had originally planned and he also forced use an idea for a story he wanted to sit on a bit longer. Because of the total chaos while working on this final episode, he made a lot of mistakes in the scenario and he didn't even manage to clean all of them up. In the Backstage part, Naruhodō (Phoenix Wright) and Mayoi (Maya Fey) have their usual commentary on Takumi's comments, talking about how Obachan (Oldbag)'s design was made, showng some examples of the mistakes Takumi made in the initial version of the story and they even reveal The Seven Mysteries of the Courthouse.

Monday, August 22, 2016

Gyakuten Saiban 5 Court Suite Lyrics (2014)

Title: Gyakuten Saiban 5 Court Suite Lyrics
Source: Famitsu

Summary: The music of Gyakuten Saiban 5 (Ace Attorney 5 - Dual Destinies) was featured in 2014's Okinawa Game Tact Special Gala Concert. Iwadare Noriyuki, who composed the music for the game, also composed the Gyakuten Saiban 5 Court Suite, an orchestral piece of music that combined several tracks used during the court sections of the game. The tracks used are:
  • Kaitei ('Court Opens')
  • Jinmon (Moderato) ('Cross Examination (Moderato))
  • Jinmon (Allegro) ('Cross Examination (Allegro))
  • Naruhodō Ryūichi ~ Igiari! ('Naruhodō Ryūichi ~ Objection!')
  • Tsuikyū ~ Oitsumemakure ('Pursuit ~ Keep Pressing On')
As an extra special treat, scenario writer Yamazaki Takeshi wrote lyrics for the suite, which a chorus sang on the melody of the final part, Tsuikyū ~ Oitsumemakure. While Takumi Shū is a bit of an amateur musician and has written lyrics for music used in the games in the past, this is the first time Yamazaki did something of the sort. In an interview with the Cosmosky Orchestra website, Iwadare reveals that Yamazaki used his day off to write the lyrics for him. A romanized and translated version of the lyrics follow after the break.

Note: The original article uses "PHENIX", but it is more than likely this is a typo, so it's "PHOENIX" below.

Friday, August 19, 2016

Gyakuten Saiban Blog Entry 13: Every Meeting Is Fleeting Yet Precious (3) (2001)

Title: Every Meeting Is Fleeting Yet Precious (3) / 「一期一会 (3)」
Source: Gyakuten Saiban official site (down)

Summary: Concluding his series of posts on the staff members of the original Gyakuten Saiban (Ace Attorney GBA), Takumi talks about the management: the producer Inaba Atsushi, and the head of Capcom's Production Studio 4, Mikami Shinji, who both were a big support for Takumi's experiment. Both managers had a long history 'in the field' by the way, with Mikami originally being a planner and Inaba a programmer, before they became producers. Mikami and Inaba would eventually move out to form Clover Studio, and after that also Platinum Games.

Gyakuten Saiban Blog Entry 12: Every Meeting Is Fleeting Yet Precious (2) (2001)

Title: Every Meeting Is Fleeting Yet Precious (2) / 「一期一会 (2)」
Source: Gyakuten Saiban official site (down)

Summary: In his second post introducing all the staff members who worked on the original Gyakuten Saiban (Ace Attorney GBA), Takumi looks at the rest of the development team he hadn't mentioned yet: Ōtani and Endō of Programming, and Sugimori and Mori of Sound Design. Sugimori Masukazu is probably the best known of these four, as he composed the iconic soundtrack of the first game. Sugimori would leave Capcom, but Takumi and Sugimori would team-up again for 2010's Ghost Trick. Mori is perhaps not very well known by name, but he was actually the person who "saved" the game. He was the person who had been added to the Gyakuten Saiban team when the game was about to be canceled because it didn't have enough staff members. The poor guy had to work on both the Biohazard (Resident Evil) team and the Gyakuten Saiban team (see blog entry 8).

Gyakuten Saiban Blog Entry 11: Every Meeting Is Fleeting Yet Precious (1) (2001)

Title: Every Meeting Is Fleeting Yet Precious (1) / 「一期一会 (1)」
Source: Gyakuten Saiban official site (down)

Summary: In the eleventh blog post for the original Gyakuten Saiban (Ace Attorney 1 GBA) for the Game Boy Advance, Takumi looks back at the official disbandment of the Gyakuten Saiban development team and decides to take a look at all of the members in the team who contributed to the game. Which he can do, because it was a very, very small team. He first starts off with the graphics team, consisting of Suekane Kumiko and Iwamoto Tatsurō. Suekane left Capcom some time after this game, but is still known for having a big influence on the characters in the game, not just visually, but also in terms of their story background. Iwamoto would stay on as a designer for both the Gyakuten Saiban series and the Gyakuten Kenji (Ace Attorney Investigations) series. This interview with Suekane is definitely also recommend material to read with this blog entry.

Thursday, August 18, 2016

The People of Capcom: Inaba Atsushi (2001)

Title: The People of Capcom: Inaba Atsushi / 「カプコン人間模様   稲葉敦志」
Source: Capcom official site (down)

Summary:While most producers of the Gyakuten Saiban (Ace Attorney) series have actually been very active in the marketing campaigns lately, appearing in interviews and at other related events and have often talked openly about their influence on the development of the games, the very first producer, Inaba Atsushi, has never been as much in the spotlight as the people after him. While he was responsible for Gyakuten Saiban 1 ~ 3 (Ace Attorney 1, Justice for All and Trials and Tribulations), the number of interview with him on the game is fairly small compared to the people after him. In the column The People of Capcom for Capcom's site (and the mail magazine) however, there is a rare interview with Inaba, held just before the very first game was released. While the interview is not about Gyakuten Saiban specifically, he does talk about it and he talks about how he influenced how the game would turn out.

Wednesday, August 17, 2016

Gyakuten Saiban 6 Blog Entry 7: What's a Script? (2016)

Title: What's a Script? / 「スクリプトってなに?」
Source: Gyakuten Saiban 6 official site

Summary: On June 13, 2016, the seventh blog post for Gyakuten Saiban 6 (Ace Attorney 6 - Spirit of Justice) was published, written by programmer Hirata Momoko. She was introduced by Eshiro in the previous post as the only woman in the programming team and in this post, she also reveals she's actually the youngest staff member. She explains about "scripts", tools that decides what appears when and how on the Nintendo 3DS screen. Everything from the characters and text to backgrounds and music is governed by a script and they have been a big part of the Gyakuten Saiban series since the first game.

Tuesday, August 16, 2016

Gyakuten Saiban 6 Blog Entry 9: The Faraway Kingdom of Kurain (2016)

Title: The Faraway Kingdom of Kurain / 「遙かなるクライン王国」
Source: Gyakuten Saiban 6 official site

Summary: In the ninth blog post on the Gyakuten Saiban 6 (Ace Attorney 6 - Spirit of Justice) website, posted on June 20, 2016, background artist Ishikawa tells about how the Kingdom of Kurain (Kingdom of Khu'rain), the new setting in the game, was designed. Ishikawa had previously worked on Gyakuten Saiban 5 (Ace Attorney 5 - Dual Destinies), but because the Kingdom of Kurain was a completely new setting, it was almost like starting from scratch all over again. Included are some of the earlier designs of the kingdom.

Images are taken from the source article. Copyright belongs to the respective owners.