Wednesday, December 29, 2021

Yomigaeru Gyakuten Character Blog Entry 3: Leaving It Up To Heaven (2005)

Title: Leaving It Up To Heaven / 「神頼み」

Summary: The official blog of Gyakuten Saiban Yomigaeru Gyakuten (Ace Attorney (1) DS) consisted of two seperate columns. The normal columns were written by director/writer Takumi, producer Matsukawa and the occasional guest writer, but the character blogs consisted of dialogues between Naruhodō (Phoenix Wright) and Mayoi (Maya Fey) as they bantered about all kinds of topics related to the upcoming game release. In the third entry of the character blog on August 19, 2005, Naruhodō and Mayoi talk about the new episode which would be added to the DS release and reveal some of the case ideas Takumi had played with before settling on the story of the episode which would eventually become Yomigaeru Gyakuten (Rise from the Ashes)

Wednesday, November 10, 2021

Gyakuten Saiban 3 Blog Entry 1: Greetings (2004)

Title: Greetings / 「ごあいさつ」
Source: Gyakuten Saiban 3 official site (down)

Summary: In the first column written for the official Gyakuten Saiban 3 (Ace Attorney 3 - Trials & Tribulations) website, Naruhodō (Phoenix Wright) and Mayoi (Maya Fey) greet the readers and explain that Takumi Shū, the director and writer of the game, has left for his vacation, so they decide to show off the writing diary Takumi kept during the development process of the game. They comment on the little notes scribbled by Takumi in this diary. In this first column, we see how Takumi came up with the plot of the game’s first episode Turnabout Memories.

Saturday, October 23, 2021

Turnabout Anecdotes and Memoirs of Two Decades (2021)

Title: Turnabout Anecdotes and Memoirs of Two Decades / 『逆転の逸話と20年の回想』
Source:  Famitsu, November 4 issue, 2021
 
Summary: Famitsu celebrated the twentieth anniversary of the Gyakuten Saiban (Ace Attorney) franchise with a special counting over thirty pages, with retrospectives on the whole franchise, from games to spin-off material and also several interviews with key staff members who have worked on the various games in these twenty years. In this article, Famitsu interviews series creator Takumi Shū, addressing points like how it was working on the original game twenty years ago, how the writing process goes, people he worked with and the way the series has grown into a multimedia franchise that is much more than just one single GameBoy Advance game. 
 

Wednesday, August 18, 2021

Looking Back At Episode 1 Turnabout Foreigner with Gyakuten Saiban 6 Director Yamazaki (2016)

Title: Looking Back At Episode 1 Turnabout Foreigner with Gyakuten Saiban 6 Director Yamazaki (2016) / 『逆転裁判6』山﨑ディレクターと振り返る第1話「逆転の異邦人」
Source: Nintendo Dream, August issue, 2016

Summary: The August 2016 issue of Nintendo Dream featured an article starrring Yamazaki Takeshi, director of 2016’s Gyakuten Saiban 6 (Ace Attorney 6 - Spirit of Justice). Yamazaki played through the first half of the first episode, Turnabout Foreigner (The Foreign Turnabout), together with the people of Nintendo Dream and answered several questions regarding this particular episode. In this article, they talk about featuring a foreign setting and what makes the writing difficult, the use of animated cut-scenes, the animated prologue movie they posted on the official website, the things to think of when writing the first episode of a game and more.

Beware of spoilers for this episode.

Images are taken from the source article. Copyright belongs to their respective owners.

Thursday, July 15, 2021

A Long Interview With the Developers: The Core Truth of the Gyakuten Saiban series (2007)

Title: A Long Interview With the Developers: The Core Truth of the Gyakuten Saiban series / 開発者ロングインタビュー『逆転裁判』シリーズの真理』
Source: Gyakuten Saiban 4 Official Guidebook
 
Summary: The official guidebook for Gyakuten Saiban 4 (Ace Attorney 4 - Apollo Justice) includes a very long interview on the development of the game with three core staff members of the team: series supervisor Takumi Shū, art director Nuri Kazuya and producer Matsukawa Minae. Many questions are asked and answered, from topics regarding how the game was promoted to how characters were designed, how the story of the game was written, to Takumi's favorite mystery stories, how gameplay elements changed the way they had to work, and basically all aspects of the whole development cycle. The three are also asked about their favorite characters and stories in the series, as well as about when things didn't as initially planned. 
 
This article contains spoilers for the game.
 

Monday, July 12, 2021

Is Shin at Home a Softie for his Son? The Developers of Gyakuten Kenji 2 Answer Questions from our Readers (2011)

Title: Is Shin at Home a Softie for his Son? The Developers of Gyakuten Kenji 2 Answer Questions from our Readers / 「信さんは家では息子に甘いパパ? 『逆転検事2』開発者が読者の質問に回答」
Source: Dengeki Online
 
Summary: In April 2011, Dengeki Online posted an article with a short Q&A with the developers of Gyakuten Kenji 2 (Ace Attorney Investigations 2 - Prosecutor's Gambit), which had been released on the Nintendo DS about two months earlier. The questions submitted came from readers of Dengeki and are about various topics, ranging from questions about the writing process of the plots to asking about details regarding the character designs or how certain characters are portrayed in the game. 

Images are taken from the source article. Copyright belongs to their respective owners. The article contains spoilers for the plot of the game.

Sunday, May 30, 2021

Objection to Takumi Shū from the Developers!! (2007)

Title: Objection to Takumi Shū from the Developers!! /「開発者から巧舟へ異議あり!!」
Source: Gyakuten Saiban 4 Official Guidebook
 
Summary: The official guidebook for Gyakuten Saiban 4 (Ace Attorney 4 - Apollo Justice) features a short segment where various members of the development team finally got a chance to object to all the work Takumi Shū (as general supervisor of the game) made them do. From programmers to graphics artists, sound engineers and even the director of the game, they all have something to say to their boss who sometimes seemed only to be “bullying” his team with detailed directions regarding their work. Of course, it was all worth it to create the game. The funny segment gives a unique look into the various things the team members had to do under Takumi’s directions.

Twitter: Musical Memories (2021)

Title: Musical Memories
Source: Sugimori Masakazu's Twitter

Summary: On May 22, 2021, Sugimori Masakazu wrote a few tweets regarding his role in the development of the very first Gyakuten Saiban (Ace Attorney) game on the GameBoy Advance. As the composer of the soundtrack of the first game in the series, he was responsible for a large part of the atmosphere of the first game. In this short series of tweets, Sugimori talks about how he basically had complete freedom over the soundtrack, but what's even more interesting is the reveal by Sugimori how it was Mori Atsushi, who worked on the sound effects of the game, who made many sound-related series staples possible in the first place.

In the translation below, each paragraph is a seperate tweet.