Tuesday, April 3, 2018

Takumi Shū Explains How The Scenarios and Tricks of Gyakuten Saiban and Dai Gyakuten Saiban Are Created (GCC’18) (2018)

Title: Takumi Shū Explains How The Scenarios and Tricks of Gyakuten Saiban and Dai Gyakuten Saiban Are Created (GCC’18) / 「巧舟氏が『逆転裁判』と『大逆転裁判』のシナリオやトリックの作りかたを解説【GCC’18】
Source: Famitsu

Summary: On March 30th, 2018, series creator Takumi Shū headed a presentation about the Gyakuten Saiban (Ace Attorney) series at Game Creators Conference’18. In this presentation titled “About the Scenarios of Gyakuten Saiban / Dai Gyakuten Saiban”, Takumi explained how he creates the mystery plots for his Gyakuten Saiban and Dai Gyakuten Saiban ("The Grand Turnabout Trial") series. He explains his methods for coming up with the stories, with the trick needed to pull off the fanciful murders and how he plays with the information flow to keep the player engaged in the story. He also explains about the worldview of the games, and other things he did to make this an entertaining adventure game series for players. Takumi also explains the concept behind Dai Gyakuten Saiban and some of its key points. At the end of the presentation, there was also room for a short Q&A.

This is a translation of the report of this presentation posted by Famitsu on April 3rd, 2018. Images are taken from the source column. Copyright belongs to their respective owners.

Thursday, March 15, 2018

Celebrating Gyakuten Saiban 4's Nintendo 3DS release! We Ask Takumi Shū This And That About Gyakuten Saiban 4 (2017)

Title: Celebrating Gyakuten Saiban 4's Nintendo 3DS release! We Ask Takumi Shū This And That About Gyakuten Saiban 4 /『「『逆転裁判4』ニンテンドー3DS版発売記念! 巧舟氏に訊く『逆転裁判4』アレコレ」
Source: Famitsu

Summary: Famitsu got the chance to ask Takumi Shū five short questions for the release of the 3DS port of Gyakuten Saiban 4 (Ace Attorney 4 - Apollo Justice) in this article published on December 4, 2017. Unlike his direction/script credits for the previous three games, Takumi was credited as original creator and series supervisor for this game. There are actually few post-Gyakuten Saiban 4 interviews with Takumi talking about this specific game, so in a way, these little short Q&A does feature some new insights that Takumi hadn't really voiced before, especially in regards to what his favorite episode of the game is.

Sunday, March 11, 2018

Gyakuten Kenji 2 Blog Entry 12: Director VS Producer (2010)

Title: Director VS Producer /「ディレクターVSプロデューサー」
Source: Gyakuten Kenji 2 official site

Summary: In this blog post published on 17 November 2010 on the Gyakuten Kenji 2 ("Turnabout Prosecutor 2") blog, producer Eshiro writes a piece about how he and director Yamazaki often have "fights" about what they want in the game. Their "rivalry" is often joked about in interviews and columns, as while both naturally want to make the best game possible, they both have their own opinions about what is best for the game. In this blog post, Eshiro explains how their differing views on the character of Mikagami eventually merged into the final character design.

Thursday, February 22, 2018

Naruhodo Gyakuten Saiban! 6 "Gyakuten Saiban 3" (2005)

Title: Naruhodo Gyakuten Saiban! 6 "Gyakuten Saiban 3" /「なるほど逆転裁判!第6回 逆転裁判3」
Source: DreaMaga 2005, Febraury issue

Summary: The column "Naruhodo Gyakuten Saiban!" ("I See! Ace Attorney!") in the monthly game magazine DreaMaga (an abbreviation derived from its old format titled DreamCast Magazine) ran for 19 months starting in the September 2004 issue and was written by Gyakuten Saiban (Ace Attorney) creator Takumi Shuu, as build-up to the release of the DS port of the first game. These columns usually consisted of a short essay by Takumi, some dialogues that had been cut out of the games, and a one-page dialogue-based short story starring the characters from Gyakuten Saiban, accompanied by an original illustration by Suekane Kumiko, the original main character designer of the games.. The theme for the sixth column is Gyakuten Saiban 3 (Ace Attorney 3 - Trials & Tribulations), with as highlight the original idea he had for the final episode of this game. Note that this translation only includes the column itself, and none of the other parts (short story/cut dialogues).

Tuesday, January 16, 2018

This is how the characters from the popular game Gyakuten Saiban were born. An interview with illustrator Iwamoto (2009)

Title: This is how the characters from the popular game Gyakuten Saiban were born. An interview with illustrator Iwamoto /「人気ゲーム「逆転裁判」シリーズのキャラクターはこうして生まれた。イラストレーター 岩元氏を直撃インタビュー」
Source: Wacom (article down)

Summaruy: On February 4th, 2009, Wacom, known for its graphics tablets, posted an interview on its official website with Iwamoto Tatsurō, one of the main character designers of the Gyakuten Saiban (Ace Attorney) franchise. In this interview, Iwamoto tells about how he first got into drawing, why he became a freelance illustrator after working at game developers, the thinking process behind creating characters like the ones we know from Gyakuten Saiban and of course, how the drawing tablet plays a work in his life as an illustrator.

Images are taken from the source article. Copyright belongs to their respective owners.

Sunday, December 17, 2017

Naruhodo Gyakuten Saiban! 3 "An Autumn Of...." (2004)

Title: Naruhodo Gyakuten Saiban! 3 "An Autumn Of...." /「なるほど逆転裁判!第3回 〇〇の秋」
Source: DreaMaga 2004, November issue

Summary: Gyakuten Saiban (Ace Attorney) creator Takumi Shuu had a column "Naruhodo Gyakuten Saiban!" ("I See! Ace Attorney!") in the monthly game magazine DreaMaga (an abbreviation derived from its old format titled DreamCast Magazine). His column ran for 19 months starting in the September 2004 issue, mostly to build up to the release of the DS port of the first game. These columns would include a short essay by Takumi, dialogues that had been cut out of the games, an original artwork piece by Suekane Kumiko and a one-page dialogue-based short story starring the characters from Gyakuten Saiban, all surrounding a certain theme. The theme for this third column is autumn, and Takumi decides to write a bit about the detective writers and characters that influenced his youth, and that left their mark on Gyakuten Saiban. Note that this translation only includes the column itself, and none of the other parts (short story/cut dialogues).

Saturday, November 18, 2017

Forty Questions and Forty Answers As Told By The Staff (2005)

Title: Forty Questions and Forty Answers As Told By The Staff / 「スタッフがココまで語った40問40答」
Source: Gyakuten Saiban Fanbook

Summary: In this segment in 2005's Gyakuten Saiban Fanbook, series director Takumi and character designer Iwamoto answer no less than forty questions asked by the fans. While some of the questions relate to the development process, a great number of them are also questions you'd normally never seen in an official interview, that pertain to the story and characters, for example a question about whether detective Itonokogiri (Dick Gumshoe) can get married, what his salary is, or whether Mayoi (Maya Fey) goes to school. Note that this article was published in 2005, right before the release of the first DS port of Gyakuten Saiban (Phoenix Wright: Ace Attorney DS) and some of the elements mentioned here eventually found their way in later Gyakuten Saiban games.

Wednesday, October 11, 2017

Twitter: Box of Memories (2017)

Title: Box of Memories
Source: Takumi Shū 's Twitter

Summary: On October 11, 2017, Takumi tweeted that his extended leave after finishing Dai Gyakuten Saiban 2 was now over, and that his very first job was to move offices. Takumi made use of the occassion to clear up some of the boxes with all kinds of files and other things related to his projects, and he decided to tweet photographs of some of those documents, including the original notebook he used to plan the very first Gyakuten Saiban (Ace Attorney) game in, but also the initial scenario plots he had for Gyakuten Saiban 2 (Ace Attorney 2 - Justice for All). Reading those notes shows how Takumi's plots take shape, as these prototypes are quite different from the final product

In the translation below, each paragraph is a seperate tweet. Images are taken from the source tweets. Copyright belongs to their respective owners.

Friday, September 8, 2017

The Return of the “Playable Mystery Novel”. Overturning The Norm – Gyakuten Saiban (2017)

Title: The Return of the “Playable Mystery Novel”. Overturning The Norm - Gyakuten Saiban / 「“遊ぶ推理小説”復権 常識覆した「逆転裁判」」
Source: Sankei News

Summary: Sankei News posted an article on the Gyakuten Saiban ("Ace Attorney") series on September 8, 2017. While it is mostly an introductionary article for people not too familiar with videogames in general, it features a couple of direct quotes from series supervisor Takumi and series producer Eshiro on how the games and its plots are developed.

Images are taken from the source article. Copyright belongs to their respective owners.

Tuesday, August 22, 2017

Game Designer Dreams Vol 3: Dai Gyakuten Saiban 2’s Takumi Shū on “What He Wants From Entertainment” (2017)

Title: Game Designer Dreams Vol 3: Dai Gyakuten Saiban 2’s Takumi Shū on “What He Wants From Entertainment” / 「Game Designer Dreams VOL.3 『大逆転裁判2』巧舟が語る「エンタメに求めるもの」」
Source: Spice

Summary: Entertainment website Spice posted an interview with series creator Takumi Shū on August 22, 2017 as part of their Game Designer Dreams series. In the interview, taken on the day before the release of Dai Gyakuten Saiban 2 - Naruhodō Ryūnosuke no Kakugo (“The Grand Turnabout Trial 2 - The Resolve of Naruhodō Ryūnosuke no Kakugo”) is not only asked about how he first created the Gyakuten Saiban (Ace Attorney) series, but also about how development on Dai Gyakuten Saiban 2 went, as well as about Takumi came to work in the game industry in the first place. As part of the series, Takumi is also asked about his views on the future of the game industry, especially in relation to the uprise of social/casual games lately.

Images are taken from the source article. Copyright belongs to their respective owners.