Title: Entry 4: Mr. Takumi and "Games" / 「第4回 巧さんと“ゲーム”」
Source: Nintendo Dream, December issue, 2015
Summary: Director/scenario writer of Dai Gyakuten Saiban (The Great Ace Attorney: Adventures) Takumi Shū wrote a six-part column in 2015-2016 for the magazine Nintendo Dream titled The Little Adventures of Mr. Takumi. The common theme for all six columns was "first meetings", and Takumi would write about his first encounters with topics that would have impact in his own personal life and his games. In this fourth column, Takumi writes about his memories with videogames and how he first get enthranced with the adventure game genre that would form the basis of the majority of his work.
Showing posts with label Essay. Show all posts
Showing posts with label Essay. Show all posts
Thursday, August 30, 2018
Monday, July 30, 2018
The Little Adventures of Mr. Takumi Entry 1: Mr. Takumi and "Stories" (2015)
Title: Entry 1: Mr. Takumi and "Stories" / 「第一回 巧さんと“物語”」
Source: Nintendo Dream, September issue, 2015
Summary: Takumi Shū, director/scenario writer of Dai Gyakuten Saiban (The Great Ace Attorney: Adventures) wrote a six-part column in 2015 for the magazine Nintendo Dream titled The Little Adventures of Mr. Takumi. The theme of these columns was "first meetings" and had Takumi write about his first experiences with topics that would have a significant impact on his future life, like his first games or his first meeting with stage magic. In this first column, dating from the September issue, Takumi talks about a certain work of fiction that had a profound influence on his own writing, and surprisingly enough, it's not even a mystery story: Dr. Dolittle.
Source: Nintendo Dream, September issue, 2015
Summary: Takumi Shū, director/scenario writer of Dai Gyakuten Saiban (The Great Ace Attorney: Adventures) wrote a six-part column in 2015 for the magazine Nintendo Dream titled The Little Adventures of Mr. Takumi. The theme of these columns was "first meetings" and had Takumi write about his first experiences with topics that would have a significant impact on his future life, like his first games or his first meeting with stage magic. In this first column, dating from the September issue, Takumi talks about a certain work of fiction that had a profound influence on his own writing, and surprisingly enough, it's not even a mystery story: Dr. Dolittle.
Thursday, February 22, 2018
Naruhodo Gyakuten Saiban! 6 "Gyakuten Saiban 3" (2005)
Title: Naruhodo Gyakuten Saiban! 6 "Gyakuten Saiban 3" /「なるほど逆転裁判!第6回 逆転裁判3」
Source: DreaMaga 2005, Febraury issue
Summary: The column "Naruhodo Gyakuten Saiban!" ("I See! Ace Attorney!") in the monthly game magazine DreaMaga (an abbreviation derived from its old format titled DreamCast Magazine) ran for 19 months starting in the September 2004 issue and was written by Gyakuten Saiban (Ace Attorney) creator Takumi Shuu, as build-up to the release of the DS port of the first game. These columns usually consisted of a short essay by Takumi, some dialogues that had been cut out of the games, and a one-page dialogue-based short story starring the characters from Gyakuten Saiban, accompanied by an original illustration by Suekane Kumiko, the original main character designer of the games.. The theme for the sixth column is Gyakuten Saiban 3 (Ace Attorney 3 - Trials & Tribulations), with as highlight the original idea he had for the final episode of this game. Note that this translation only includes the column itself, and none of the other parts (short story/cut dialogues).
Source: DreaMaga 2005, Febraury issue
Summary: The column "Naruhodo Gyakuten Saiban!" ("I See! Ace Attorney!") in the monthly game magazine DreaMaga (an abbreviation derived from its old format titled DreamCast Magazine) ran for 19 months starting in the September 2004 issue and was written by Gyakuten Saiban (Ace Attorney) creator Takumi Shuu, as build-up to the release of the DS port of the first game. These columns usually consisted of a short essay by Takumi, some dialogues that had been cut out of the games, and a one-page dialogue-based short story starring the characters from Gyakuten Saiban, accompanied by an original illustration by Suekane Kumiko, the original main character designer of the games.. The theme for the sixth column is Gyakuten Saiban 3 (Ace Attorney 3 - Trials & Tribulations), with as highlight the original idea he had for the final episode of this game. Note that this translation only includes the column itself, and none of the other parts (short story/cut dialogues).
Sunday, December 17, 2017
Naruhodo Gyakuten Saiban! 3 "An Autumn Of...." (2004)
Title: Naruhodo Gyakuten Saiban! 3 "An Autumn Of...." /「なるほど逆転裁判!第3回 〇〇の秋」
Source: DreaMaga 2004, November issue
Summary: Gyakuten Saiban (Ace Attorney) creator Takumi Shuu had a column "Naruhodo Gyakuten Saiban!" ("I See! Ace Attorney!") in the monthly game magazine DreaMaga (an abbreviation derived from its old format titled DreamCast Magazine). His column ran for 19 months starting in the September 2004 issue, mostly to build up to the release of the DS port of the first game. These columns would include a short essay by Takumi, dialogues that had been cut out of the games, an original artwork piece by Suekane Kumiko and a one-page dialogue-based short story starring the characters from Gyakuten Saiban, all surrounding a certain theme. The theme for this third column is autumn, and Takumi decides to write a bit about the detective writers and characters that influenced his youth, and that left their mark on Gyakuten Saiban. Note that this translation only includes the column itself, and none of the other parts (short story/cut dialogues).
Source: DreaMaga 2004, November issue
Summary: Gyakuten Saiban (Ace Attorney) creator Takumi Shuu had a column "Naruhodo Gyakuten Saiban!" ("I See! Ace Attorney!") in the monthly game magazine DreaMaga (an abbreviation derived from its old format titled DreamCast Magazine). His column ran for 19 months starting in the September 2004 issue, mostly to build up to the release of the DS port of the first game. These columns would include a short essay by Takumi, dialogues that had been cut out of the games, an original artwork piece by Suekane Kumiko and a one-page dialogue-based short story starring the characters from Gyakuten Saiban, all surrounding a certain theme. The theme for this third column is autumn, and Takumi decides to write a bit about the detective writers and characters that influenced his youth, and that left their mark on Gyakuten Saiban. Note that this translation only includes the column itself, and none of the other parts (short story/cut dialogues).
Thursday, July 7, 2016
The Development of the Locked Room in the 21st Century - Video Games and Locked Room Mysteries (2010)
Title: The Development of the Locked Room in the 21st Century - Video Games and Locked Room Mysteries / 「21世紀型密室の発展型ービデオゲームと密室ミステリー」
Source: Collected in Misshitsu Mystery no Meikyū ('The Maze of Locked Room Mysteries') / 『密室ミステリの迷宮』, 2010
Summary: An essay by Takumi Shū on the link between mystery fiction, and video games. He touches upon how he came upon the idea of the contradiction system for his own games, his memories of playing mystery games and an idea for a possible game to be made in the future. The essay was included in Misshitsu Mystery no Meikyū ('The Maze of Locked Room Mysteries'), a mook on locked room mystery fiction, edited by Arisugawa Alice. The mook also includes a questionnaire with respondents, including Takumi, naming their favorite locked room mystery novels of all time, as well other memories concerning the subgenre.
Source: Collected in Misshitsu Mystery no Meikyū ('The Maze of Locked Room Mysteries') / 『密室ミステリの迷宮』, 2010
Summary: An essay by Takumi Shū on the link between mystery fiction, and video games. He touches upon how he came upon the idea of the contradiction system for his own games, his memories of playing mystery games and an idea for a possible game to be made in the future. The essay was included in Misshitsu Mystery no Meikyū ('The Maze of Locked Room Mysteries'), a mook on locked room mystery fiction, edited by Arisugawa Alice. The mook also includes a questionnaire with respondents, including Takumi, naming their favorite locked room mystery novels of all time, as well other memories concerning the subgenre.
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