Showing posts with label Ace Attorney 5 - Dual Destinies | 逆転裁判5. Show all posts
Showing posts with label Ace Attorney 5 - Dual Destinies | 逆転裁判5. Show all posts

Monday, November 6, 2023

The Answer to Unfinished Matters - A Story Of Succession: Eshiro Motohide & Yamazaki Takeshi (2013)

Title: The Answer to Unfinished Matters - A Story Of Succession: Eshiro Motohide & Yamazaki Takeshi / 「やり残したことに答えが出せた、"継承”を描く物語 江城元秀X山崎剛」
Source: Gyakuten Saiban 5 Official Complete Guide + Special Episode Guide 

Summary: The official guide for Gyakuten Saiban 5 (Ace Attorney 5 - Dual Destinies), released in 2013, contains a long interview with producer Eshiro Motohide and scenario director Yamazaki Takeshi, where they talk about a variety of topics concerning the game, ranging from the jump to 3D graphics, how some characters were originally conceived and how they differ from the end product, the ideas behind the change in user interface and adding consumer-friendly options, and also the themes of the game and the thoughts that went behind creating the stories of the main characters. The interview also contains several extra columns, where the developers talk about smaller subjects, like references and other fanservice points found in the game, they talk about the Gyakuten Kenji (Ace Attorney Investigations) series they worked on too, and about smaller bits of trivia concerning the game, like the connections between Themis Legal Academy and a certain Gyakuten Kenji character or for example script conventions.


Images are taken from the source. Copyrights belongs to the respective owners.

Friday, February 10, 2023

Gyakuten Saiban 5 Blog Entry 17: Working on the Scenario (2013)

Title: Working on the Scenario /「シナリオのお仕事」
 
Summary: On August 12, 2013, the 17th post on the official Gyakuten Saiban 5 (Ace Attorney 5 - Dual Destinies) developer blog was posted, written by Fukuda and Fuse of the Planning section of the game, which had released about three weeks earlier. Both these planners worked on the scenario of the game, and in this dual post, the two explained how the story of a Gyakuten Saiban game is plotted, and how they give life to the characters that inhabit each episode. Fukuda walks the reader through the process of brainstorming, creating a plot and finally writing the whole script with character dialogues, while Fuse, who is not to be confused with the art director of the game who shares the same name, explains how they bring out a characters personality in their text.
 
Images are taken from the source article. Copyrights belongs to the respective owners.

Monday, December 21, 2020

The Secret Of How The Gyakuten Saiban Feeling Is Created! Creating an 3D Adventure Game: A Demonstration of the Gyakuten Saiban Script System (CEDEC 2015) (2015)

 Title: The Secret Of How The Gyakuten Saiban Feeling Is Created!  Creating an 3D Adventure Game: A Demonstration of the Gyakuten Saiban Script System (CEDEC 2015) / 「『逆転裁判』らしさが生まれる秘密! “逆転裁判のスクリプトシステムによる実演を交えた3Dアドベンチャーの作り方”【CEDEC 2015】」
Source: Famitsu
 
Summary: Computer Entertainment Developers Conference (CEDEC) 2015 was held in August 2015 and one of the lectures featured was one of Capcom programmer Kimoto Masahiro, who had worked on Gyakuten Saiban 5 (Ace Attorney 5 – Dual Destinies) and Dai Gyakuten Saiban – Naruhodō Ryūnosuke no Bōken (The Great Ace Attorney: Adventures). In the lecture, Kimoto explains how scripts are used to create the typical feel of the Gyakuten Saiban series, by controlling factors like camera, text speed and music. He explains how the tools were created to simplify the task for the planners, but also points out what other problems were created because of their work process. This article is a translation of Famitsu's report on the lecture.

Images are taken from the source article. Copyright belongs to their respective owners. 

Wednesday, June 20, 2018

15th Anniversary Gyakuten Saiban Special Talk Session: Gyakuten Saiban 5, 6 - Yamazaki Takeshi X Fuse Takurō (2017)

Title: 15th Anniversary Gyakuten Saiban Special Talk Session: Gyakuten Saiban 5, 6 - Yamazaki Takeshi X Fuse Takurō / 「逆転裁判15周年記念トーク 逆転裁判「5」「6」 山崎剛 X 布施拓郎」
Source: 15th Anniversary Gyakuten Saiban Series Encyclopedia 2001-2016

Summary:  In this interview published in 15th Anniversary Gyakuten Saiban Series Encyclopedia 2001-2016, director, scenario writer Yamazaki Takeshi and character designer Fuse Takurō discuss Gyakuten Saiban 5 (Ace Attorney 5 - Dual Destinies) and Gyakuten Saiban 6 (Ace Attorney 6 - Spirit of Justice). They first discuss how it was to work as the new team on the mainline series in their different roles as (scenario) director and art director. A great art of the discussion is about creating new characters, and also bringing old characters back for the new stories, and the two also go in-depth in story elements of both games. 

Monday, May 15, 2017

Gyakuten Saiban 5 - Sound Staff Interview To Commemorate Its Release! (2013)

Title: Gyakuten Saiban 5 - Sound Staff Interview To Commemorate Its Release! / 「逆転裁判5 発売記念サウンドスタッフインタビュー!」
Source: CAP'STONE

Summary: CAP'STONE is the website of the sound division of Capcom, which often features interviews with staff members about the sound design of Capcom games. In this interview to commemorate the release of Gyakuten Saiban 5 (Ace Attorney 5 - Dual Destinies) posted on August 6, 2013, Capcom's sound designer Sandou Yoshiki (using his name DJ Sandou) interviews the sound director (Horiyama Toshihiko) and the sound engineer (Amagishi Shinji) about working on the sound design for the game. They talk about recreating the sound effects for the new 3DS hardware and getting it all sound like classic Gyakuten Saiban, but also to give the sound effects a new, refreshing feel. Sandou Yoshiki himself has also worked on the Gyakuten Saiban series by the way, as he himself worked on sound effects for both Gyakuten Saiban 4 (Ace Attorney 4 - Apollo Justice) and Gyakuten Kenji 2 (Ace Attorney Investigations 2 - Prosecutor's Gambit). Yamazaki Takeshi, the scenario director of the game, also has something to comment on the importance on background music and sound effects at the end of the interview.

Monday, September 12, 2016

3DS Gyakuten Saiban 5 Special Long Interview (2013)

Title: 3DS Gyakuten Saiban 5 Special Long Interview / 「3DS「逆転裁判5」特別ロングインタビュー」
Source: Game Watch

Summary: In this interview by Game Watch with producer Eshiro and scenario director Yamazaki, the two talk about Gyakuten Saiban 5 (Ace Attorney 5 - Dual Destinies), the first new Gyakuten Saiban game in six years. The two had previously worked on the Gyakuten Kenji (Ace Attorney Investigations) series, but this time they'd be working in a game in the main series, and one fans had been waiting for a long, long time. The interview was published on July 27, 2013, a few days after the release of the game, but done a few days before the release. In this interview, Eshiro and Yamazaki talk about how they came to work on Gyakuten Saiban 5, about the characters, about working on a new game in a beloved series, on getting the look of the game just right, and much, much more.

Images are taken from the source article. Copyright belongs to their respective owners.

Monday, August 22, 2016

Gyakuten Saiban 5 Court Suite Lyrics (2014)

Title: Gyakuten Saiban 5 Court Suite Lyrics
Source: Famitsu

Summary: The music of Gyakuten Saiban 5 (Ace Attorney 5 - Dual Destinies) was featured in 2014's Okinawa Game Tact Special Gala Concert. Iwadare Noriyuki, who composed the music for the game, also composed the Gyakuten Saiban 5 Court Suite, an orchestral piece of music that combined several tracks used during the court sections of the game. The tracks used are:
  • Kaitei ('Court Opens')
  • Jinmon (Moderato) ('Cross Examination (Moderato))
  • Jinmon (Allegro) ('Cross Examination (Allegro))
  • Naruhodō Ryūichi ~ Igiari! ('Naruhodō Ryūichi ~ Objection!')
  • Tsuikyū ~ Oitsumemakure ('Pursuit ~ Keep Pressing On')
As an extra special treat, scenario writer Yamazaki Takeshi wrote lyrics for the suite, which a chorus sang on the melody of the final part, Tsuikyū ~ Oitsumemakure. While Takumi Shū is a bit of an amateur musician and has written lyrics for music used in the games in the past, this is the first time Yamazaki did something of the sort. In an interview with the Cosmosky Orchestra website, Iwadare reveals that Yamazaki used his day off to write the lyrics for him. A romanized and translated version of the lyrics follow after the break.

Note: The original article uses "PHENIX", but it is more than likely this is a typo, so it's "PHOENIX" below.

Friday, July 29, 2016

A Drama As The Next Step for Gyakuten Saiban? (2014)

Title: A Drama As The Next Step for Gyakuten Saiban? Interview With The Developers of iOS Gyakuten Saiban 5 / 『逆転裁判』の次なる展開はドラマ化? アニメ化? iOS版『逆転裁判5』開発者インタビュー
Source: Dengeki

Summary: In this interview posted on August 28, 2014, Gyakuten Saiban 5 (Ace Attorney 5 - Dual Destinies)'s producer Eshiro and director Yamazaki talk about the newly released iOS port of the game. They also talk about a character popularity poll held online, which featured both new and old characters. They also talk about non-game spin-offs of the series: some things they have mentioned in the interview have already come true now in 2016, like an anime TV series.

Images are taken from the source article. Copyright belongs to the respective owners